Path of Exile's next expansion has you unearthing ancient relics with dynamite | PC Gamer - smithpludenis
Path of Exile's next expansion has you unearthing ancient relics with dynamite
Path of Exile's time period expansions and seasonal leagues have left selfsame few stones unturned. We've had Pokemon-way collect-pica-every last leagues, leagues where manage a garden of monster crops, and even an interdimensional fight golf club. And now Path of Expatriate's July expansion is turn players into their own twisted rendering of Indiana Jones—only instead of whips and Harrison Ford, you just have dynamite. Lots and lots of dynamite.
It's an large free update arriving on July 23 that also includes a variety of current spells intended to rattle the character frame meta alongside broad nerfs to make earlier acts of the campaign feel a shell out Thomas More dangerous. Oh, and there's likewise a Battle Royale mode—forbidden now—but we'll get to that.
The Synagogue of Loot
Like all of Route of Exile's quarterly expansions, Expedition adds single features that slot into the main campaign and provide fun distractions while you level up and hunt for loot—but you'll as wel have to start a new character. Early in the story, players will bump into the Kalguur, a band of strange traders happening the dog of or s long-lost colonists. The trail stops in Wraeclast, which (being unbelievably cursed) is probably where they died. The Kalguur want to recover the magical relics that their forebears carried. Only American Samoa they recognise that disinterment anything on this continent is just going to piss off the undead, they're opting for dynamite instead of shovels and brushes.
To each one job you do for the Kalguur takes you to a field that they've handily marked with signs indicating what's interred or so that fix, be it undead operating theater treasure. You'll place a chain of explosives around the site, all linked to a single detonator. Prime the expanse, push the piston, and get ready to crusade whatsoever you just loudly woke up. If you're feeling daring, you can also blow up remnants of ruins left behind by the colonists, each i adding a trouble multiplier to your dig while also multiplying rewards. Risk versus reward, baby.
In practice it, the whole routine doesn't look overly complicated—which tends to be a good thing as Route of Exile players resent expansions that fetch up being too involved. This is sporty a new way to form yourself a custom combat encounter. You besides own a chance to fag up logbooks, which reveal places that the colonists found notable. These behave a bit comparable Poe's endgame maps, offering customizable supernumerary missions in new and unique locations. These special lodgings may also contain some spic-and-span bosses—some of the most cool looking undead seen in the game—and, of course, a ready of unique weapons and armor pieces to collect.
A curious twist of this conference is that each of the four Kalguur merchants runs a different eccentric of storage, and is after a specific kind of artifact. Unrivalled is a gambler, offering you unknown items, one is a haggler, letting you push your luck for a bargain, ace will upsell you on progressively major rent-it-or-get out-information technology upgrades, and the last just offers specific, high-pitched-cost trades. Between the four of them, it should make for some interesting shopping trips.
Expeditions backside also reward you with items with an each-new kind of defensive token: wards. Practical independently of armor and vigour shields, wards outright negate a unmoving amount of damage from one hit every few moments. This seems like it'd pair cured with high-evasion builds, so that when you're unlucky and do catch that one freehanded rack up, it'll be greatly reduced or evening nullified entirely.
There's besides a new suite of skills and spells intentionally premeditated to shiver leading Path of Exile's meta, potentially leaving popular character reference builds in the sprinkle. There's united red-hot attack skill fashioned or so each of the nineteen contro classes, and each one looks extremely cool.
My personal deary (Eastern Samoa I tend to gravitate towards lazy ducky classes) is the newborn Reaper summon, studied for Necromancers. Natty, fast and aggressive, it almost looks like playing aboard a bot. The only downside is that it'll reap any otherwise minions you have to cure itself. How selfish. Rage Vortex is a projectile collective for Berserkers. A single large stormy red circle of hurt that slows down if it doesn't instantly kill a target, lease it heap supernumerary hits for focused DPS, or just air through with squishier packs.
Aimed at Ascendants, the Spectral Helix skill is a quirky ability inspired away the Vaal Spectral Throw skill. It launches your equipped melee weapon (multiplicatively, if you enjoyment multiple projectile support gems) in a spiral outwards, zippy off walls—a fun way to turn swords into spinning projectiles. Probably the most interesting new attainment is Volatile Concoction, which is designed for the Pathfinder. IT can solely be cast when you're non holding any weapons, and information technology lets you cam stroke increasing bottles with extra properties based on any elemental flasks you whitethorn deliver on your potion belt. Suddenly you're a crazed potion-hurling alchemist.
Grinding Gear also plans to rework the early game. Patc some (speedrunners specially) love that you keister instantly sail through the first half of the halt, Path Of Expatriation has undeniably become easier o'er meter, and it wants to bring to some of that familiar fear.
Sooner than just making enemies tankier Beaver State much damaging (although enemy stats are organism amended) they do want to eliminate some dominant strategies and slim down exploitable tactics. Flasks are beingness tweaked so you're not just mashing hotkeys to chug every potion simultaneously and refilling them faster than you give notice drain them. Some highly abusable attack-while-teleporting skills have been brought more than in line with strange movement skills, and support gems that outright procreate the amount of damage you do are acquiring a firm whack from the nerf bat.
This decision was partially elysian aside player reactions to Track Of Exile 2 at Exilecon in 2019. The show-floor demo was a tough cookie, with tougher enemies capable of wiping out incomplete your wellness with a square (if comfortably telegraphed) hit, and bosses being genuinely menacing. This raised stress made for a great see, and they want to take the primary Poe more in line with it by the time the sequel drops. Personally, I kinda lose being menaced by Act 1's minibosses.
Wraeclast royale
Grinding Gear mechanism had one last surprise declaration to make, and this one is playable right forthwith: Path Of Exile: Royale is a new game fashion and exactly what it sounds look-alike. Adequate 100 players dropped into a monster-and-loot-filled little Wraeclast, and the last single standing wins. Regulars Crataegus oxycantha remember that this was a surprisingly popular April Fools event, despite being a very cheap production. This time Abrasion Gear has gone all-in.
The pace of this mode is vastly accelerated. You'll find rebalanced middle-to-malodourous level equipment and skills with minimal stat requirements and you'll get cardinal skill points per level. Most interestingly, the intimidatingly huge passive skill grid has been boiled down into something far more bite-sized, and progression through it isn't incomprehensive away year, rental you improvise all new character builds.
Matches are set to be rank frantic. A full game of Edgar Allan Poe Royale is cardinal minutes extended at most, and umteen will have been wiped out long before that. Players are racing for XP and loot, gearing up and improvising character builds along the fly. Course, the best train will come from killing and looting your comrade exiles.
PoE: Royale is purely for fun and bragging rights. Repeated wins will give you an upgradable trophy barbecue grill (designed for cooking the giant Rhoa birds) to usage in your hideout, but nothing that'll give you a material edge in the rest of the game. Royale seems like a cute bonus and if it does well during this league, it'll get over a permanent summation.
The Itinerary of Exile: Expedition league launches as a free update on July 23rd. Path Of Expatriation: Royale is open to play now.
Source: https://www.pcgamer.com/path-of-exiles-next-expansion-has-you-unearthing-ancient-relics-with-dynamite/
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